Posted by: vmuriel | February 21, 2008

Houdini shaders

logoshaders.png

New section for Houdini / Mantra shaders - link

Posted by: vmuriel | December 27, 2007

Julia Set 0×002

Julia animation image mov

 

Two Julia set fractal animations.

  • Animation 001 - link
  • Animation 002 - link

 

For more info, see my fractal previus post - link

Posted by: vmuriel | December 7, 2007

Primate 0×01 - Soho pipeline

Soho pipeline

A Houdini 9 new feature is Soho, a python API for include new render engines to Houdini. See “$HH/soho/soho.doc” for a complete introduction from SideFX.

Posted by: vmuriel | December 2, 2007

Working at home

Primate ambient occ 02

I want to finish my little toy, a render engine from scratch, Primate©.

The image of this post was rendered in Primate©, original size 1800×1600, render time about four minutes, not bad for early tests.

Posted by: vmuriel | July 20, 2007

Julia Set 0×001

In this post I show several tests of the Julia set fractals, I have used own color methods.

JuliaSet001

Julia Set 0×001x001

 

 

fracta002.png

Julia Set 0×001x002

 

fracta0031.png

Julia Set 0×001x003

 

fracta004.png

Julia Set 0×001x004

 

These fractals have been rendered using the GPU of my graphical card, a Quadro FX. Using the GPU, we can parallel the calculation of this beautiful monster.

High resolution versions

  • Julia set 0×001x001 - link
  • Julia set 0×001x002 - link
  • Julia set 0×001x003 - link
  • Julia set 0×001x004 - link

 
More about fractals

  • Fractals at Wikipedia - link
  • Julia set at Wikipedia - link
Posted by: vmuriel | June 29, 2007

Own Rigid Body Solver into Houdini

Making your own solver in Houdini has several advantages, mainly you can optimize it for extreme effects, where generalist RBD Solver fail.

For example, you can make a solver that ignores torque, rotations and other calculations not important for your simulation. In this way, you can add more RDB Objects.

Please, read this article for more info: CGSociety - Spider-Man 3 article.

video03.png

Video - link ( Right click and ‘Save as…’ )

 

This simulation is generated by this DOP Network.

 

More Info

  • Rigid bodies at wikipedia - link
Posted by: vmuriel | May 30, 2007

Pocoyo

pocoyo.png

At this moment, I am working on Pocoyo, a pre-school animated series about a young boy who dresses in blue and who is full of curiosity. It is made by Zinkia Entertainment, and distributed by Granada International. There are 52 episodes in series 1 and each is 6 minutes long. The British actor and comedian Stephen Fry narrates the English language version which is shown in the U.K. on CITV.

  • Pocoyo: Pocoyo is the main character of the series and the programmes centre around his adventures. He is a young boy who is full of curiosity and who loves to play games. He wears blue clothes and wears a big blue hat.

  • Pato: Pato is a yellow duck who wears a small green hat. He is also a good friend of Pocoyo. Pato means duck in Spanish.

  • Elly: A pink elephant who wears a blue back-pack; she is Pocoyo’s best friend. She usually rides around on her scooter.

  • Loula: Pocoyo’s yellow spotty pet puppy and companion. She adores Pocoyo.

  • Sleepy Bird: A teal-coloured bird who sleeps a lot. She only wakes up to turn off her alarm clock and to do other things, like flying, although she usually flies with her eyes closed.

More info

  • Official Pocoyo website - link
  • Pocoyo official blog - link
  • Zinkia Entertainment - link
  • Pocoyo official blog in arabic - link
  • Pocoyo blog info in japanese - link
  • itv.com - CITV - Pocoyo - link
  • Pocoyo web page at TreeHouseTV.com - link
  • Bandai - makers of the official range of toys - link
Posted by: vmuriel | May 30, 2007

Testing SynthEyes

Testing SynthEyes supervised camera tracking and match-moving.

video01.png

Video - link ( Right click and ‘Save as…’ )

The particles simulation has been created with Houdini.

Shake for compositing.

Posted by: vmuriel | May 30, 2007

Fluid Simulation with the Lattice Boltzmann Method

The implementation used to create that animation use the Lattice-Boltzmann Method, which is a kind of cellular automaton to simulate the macroscopic behavior of fluids. The animation only show force field vectors, not surface reconstruction.

OpenGL render.

videofluid.png

Video - link ( Right click and ‘Save as …’ )

More info

  • More information about fluid simulation at Wikipedia - link
  • Lattice Boltzmann Method - link
Posted by: vmuriel | May 30, 2007

Testing Google Video

The video

Link to google video

Poor quality for cg, what a shame!

More Info

  • Dynamics simulation.
  • Euler integrator.
  • OpenGL graphic/interactive system.
  • Compiled on Linux, 64 bits AMD arquitecture

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